If they can’t, they’ll have to give away territory. They need to be able to build a certain amount of ships and stations before they can take more territory but they also need the same blocks to maintain what they already have. Other than what they have set in their config, demand and supply will also determine their expansion rate. If a particular block is more used than others, it will be produced and traded more, even the blocks needed to make this block will have a larger demand because of that. Factions are dynamic in their block demand and they adjust their trading, expansion and production to that. The config defines their basic behavior out of all those variables.
#STARMADE FACTION POINTS UPDATE#
The launcher has been updated recently to make that process a lot easier.Īs mentioned in previous Dev Blogs, this update doesn’t require a universe reset and instead adds the NPC factions to all your existing universes without touching player created content.Įach comes with its own config and blueprints. We took longer for testing to make sure that everything is fine, but there is always a possibility that we overlooked something severe, and because this is such a big update that affects a big part of your universe, we urge all server admins and players to make backups of their universes. And there were a lot of them, all with big potential of being disastrous if handled wrongly. It took a while to bring together all of these parts into one single update. This update adds the basic NPC factions and features with many more to come. Offering us more options to expand upon and create an engaging universe. By introducing a completely autonomous systems for AI controlled factions the universe will no longer be as empty and lifeless as it was before. Due to fixing the resource spawning on asteroids, planet generation broke in a few instances.This is fixed now.Īfter weeks of non-stop work the first NPC Faction update is finally ready to release. Fixed a few crashes, log spam, as well as some bugs. Fixed issue of blocked being spawned in space when deconstructing ship in shipyard.